Lobax
P
30
Uppsala
Hjälte
5 448 inlägg
2010-06-17 03:54
Eftersom jag lever efter de mottot "Why reinvent the wheel?" så har jag copypastat lite asswhoping från
http://www.neoseeker.com/forums/41612/t1482796-cod4-mw2-mw2-sucks/"1. The maps - Now i wont go as far to say all the maps are bad. I enjoy my far share of favela and Afgahn...hell im even starting to like sub base. But 3 decent maps out of a total of 10ish? (wont bother to count) is like covering a turd in sparkles....it's still a piece of shit. The maps are constantly feeding the defensive style of play...some may call it camping others may call it something else....but the fact of the matter is that you cant take 3 steps out into an area that isnt totally confined by objects or walls. This in turn leads to people sitting in corners waiting for someone to walk by so they can pounce. There are to many open windows for people to sit in and wait.... and like it or not, to play effectivly in this game at all....you have to play defensively.
2. Assault Rifles - The Assault rifles in this game are grossly overpowered. There's really no other way of describing it. The fact of the matter is that if you don't play a kit running an assault rifle you are gimping yourself greatly. This is turns leaves the sub machine guns way down in that bin where you keep all your toys you don't play with anymore. Remember COD4...the mp5...in close quarters it dominated any assault rifle...while in mw2 the only way you would ever try to run an mp5 kit is just for the nostalgia factor (altho the mp5k does look pretty sweet in mw2.)
3. Painkiller - Worse than juggernaut...end of story...this thing *bleep*ing sucks and im pretty sure everyone agrees....no explanation needed.
4. Shotguns as secondaries - This was soooo not needed... and even adds to SMGs being shat on even harder...a shotgun will always pull of the win in close quarters, rendering SMGs near useless unless mid - close range.
5.Commando - THIS IS A GAME RUINING PERK and needs to be patched or taken out completely. There no reason people should be awarded with a Halo 2 Sword lunge from across the map when you are out shooting them. It makes close quarter combat almost unbearable and you and i both know you would like to strangle the asshole running around with a care package marker and commando.
6. Spawn System - I saved the best for last. The fact that you work your way into an 11 killstreak and have some douchebag spawn behind you is the ultimate boner breaker. How did IW *bleep* up so badly. I mean sure CoD 4 had it's share of spawn problems with spawn trapping...but it was a problem that became part of the game. It was a mission to spawn trap the other team...cause if you didnt do it to them, they would do it to you. And i feel spawn trapping is a small price to pay for some asshole spawning behind you with no rhyme or reason.
7. I know i don't even have to mention the models
Now with that all said there are thing that IW did right with MW2
1. The Challenges - All the Challenges and Titles/Emblems keep you coming back for more. They did this well and it adds a lot of fun to the game as a whole.
2. The Equipment System - This i feel was pure genius. The fact that you can only get one grenade and must choose between a grenade, claymore, semtex, c4, TI, throwing knife, and blast shield. They truly solved the issue of grenade spam that COD4 had."Och då nämner han inte ens saknaden av dedikerade servrar!